I’m sure I’ve heard this before, but it bears repeating.
And what of the entertainment industry and its “piracy” problem? Well, back in 1939, the science fiction writer Robert A Heinlein published his first story, “Life-Line,” that contained his truest prediction:
“There has grown up in the minds of certain groups in this country the notion that because a man or corporation has made a profit out of the public for a number of years, the government and the courts are charged with the duty of guaranteeing such profit in the future, even in the face of changing circumstances and contrary to public interest. This strange doctrine is not supported by statute or common law. Neither individuals nor corporations have any right to come into court and ask that the clock of history be stopped, or turned back.”
Drinktrack 1.2 was approved by Apple last night and is now live on the app store. I’m really pleased with this release: it includes everything I originally intended to include in Drinktrack. The highlights are:
For my use of Drinktrack, these features have a benefit greater than the sum of their parts. And, of course, they can be turned off if you don’t need them.
It’s still just 69p/99¢ on the app store.
I’m playing with adding an app badge to DrinkTrack showing this week’s units. This means the DrinkTrack icon in your home screen shows the number of units you’ve drunk this week, like the Mail app shows the number of unread mails you have.
This is perhaps a quintessential example of a feature itself being simple and the supporting infrastructure dwarfing the effort required. Adding the badge is two lines of code. Adding the obligatory settings screen will be dozens of lines of code along with a bunch of work in XCode’s UI creation tool, Interface Builder.
The next time you ask for a feature and claim it’s “simple”, please take a moment to think it through.
It doesn’t look like I mentioned here that Drinktrack was approved by Apple a couple of weeks ago. Head over to drinktrackapp.com to pick up a copy.
I’ve been using the app for just over a month now. I think it hits the sweet spot I was aiming for in the compromise between exactitude and painless drink logging. 1.1 is going through Apple’s review process, with a couple of small but nice updates.
Over Christmas I spent a few days writing another iPhone app. With New Year’s resolutions fast approaching and overindulgence of wine fresh in my mind, I decided an application to see how much I typically drank might be useful.
I took a look on the app store and identified a vacuum: a nice looking, efficient way to record my consumption. Drinktrack was born.
The dark and refined UI doesn’t light up your face in a ghostly white when you’re sat in a trendy bar noting down your drink. Like One to Watch, it’s designed to be brutally fast to get information into the app. Four taps and some fun swipes.
The logbook is currently limited to the main information I want: how much I’ve had this week, and whether I’m tending to excess. I plan to expand the analysis, adding user-set targets and general simplification to the core statistics with drill-down to the details.
The app is the minimum set of functions to be useful to me, and is released based on the maxim of getting something out there and iterating if there’s take up. I hope it’s useful to others as well as me.
It’ll be a princely 69p on release.